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sound_ded

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1.9.0-beta6
71 Hits, Last modified: 8 years ago
* UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... n alternative plugin such as dsOpenAL and dsDirectSound. ==== Reported bugs ==== You can see a list o... ==== Map format ==== * Support for packed sidedefs. This method of storing sidedefs is used to extend the WAD format sidedef limit and at the same tim
detailed_list_of_changes_in_doomsday_version_1.9.7
24 Hits, Last modified: 8 years ago
initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
detailed_list_of_changes_in_doomsday_version_1.9.9
20 Hits, Last modified: 8 years ago
'"-iwad some/dir/"'') ===== Audio ===== * Added command line argument [[:noaudio]] (an alias of [[:nosound]]). ===== Console ===== * Command [[:listlumps]]: list all lumps loaded from containers. ===== Gameplay and libcommon =... trol bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load
detailed_list_of_changes_in_doomsday_version_1.15
19 Hits, Last modified: 8 years ago
ives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL i... gine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{:c... nd the associated trigger in the map itself. Extended support to Hexen. | ===== {{tag|BSP Builder}} ==
detailed_list_of_changes_in_doomsday_version_1.9.8
19 Hits, Last modified: 8 years ago
DI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) that allows only one sound to be emitted at a time by a sound source (to comply with original Doom engine behavior). * Default r... mands, aliases and games. For instance: ''apropos sound'' * New commands [[:setwinres]] and [[:setfull... ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floatoverblocking]] to
1.9.0-beta1...4
18 Hits, Last modified: 8 years ago
smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds a
1.9.0-beta6.9
18 Hits, Last modified: 8 years ago
n the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon the player ... yer during map setup will not produce item-pickup sounds or screenflashes. Pickup messages will be added to the log as normal. * Added a new sound identifier "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new identifier
detailed_list_of_changes_in_doomsday_version_1.11
16 Hits, Last modified: 8 years ago
kup playing both the artifact and standard pickup sounds. * Hexen: Bracers artifact gave too little ar... d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data
1.15
15 Hits, Last modified: 8 years ago
angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now supp... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... ich ones to use — or have been used — can be recorded in savegames and shared in multiplayer sessions.
1.9.0-beta6.3
14 Hits, Last modified: 8 years ago
graphic will be drawn without a texture). * Added sounds to the quick save/load message prompts. ==== j... urface when loading DOOM/Hexen format maps. ==== Mac OS X ==== * Upgraded wxPython for Snowberry.
detailed_list_of_changes_in_doomsday_version_1.13
13 Hits, Last modified: 8 years ago
e mods (e.g., Hell Revealed II). * Superfluous sound played when attempting to quit the game. ===== ... newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control... ad-yaw'' and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look
1.9.0-beta6.2
12 Hits, Last modified: 8 years ago
error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... &group_id=74815&atid=542099). * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeh
detailed_list_of_changes_in_doomsday_version_1.9.10
10 Hits, Last modified: 8 years ago
71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is not needed, FMOD can resample when necessary. * FluidSynt... n window position, display mode settings). * Added {{:arg|loglevel}} to set the log entry level (e.g... nd “False” instead of “1” and “0”. * Script: added “export” statement and keyword. * Script: call... n]]. * Replaced deng.de script => Config.de, added functions for resetting to/accessing the default
2.1
10 Hits, Last modified: 6 years ago
ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
1.9.7
8 Hits, Last modified: 8 years ago
http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*... * [[fix_network_games_in_master]] * [[drop_nondedicated_multiplayer_hosting]] * [[fix_player_con... ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one
2.2
8 Hits, Last modified: 6 years ago
detailed_list_of_changes_in_doomsday_version_1.10
7 Hits, Last modified: 8 years ago
1.9.0-beta6.6
7 Hits, Last modified: 8 years ago
1.9.0-beta7
7 Hits, Last modified: 8 years ago
1.9.0-beta6.8
5 Hits, Last modified: 8 years ago
2.3
5 Hits, Last modified: 5 years ago
1.10.1
4 Hits, Last modified: 8 years ago
1.9.0-beta_x
3 Hits, Last modified: 8 years ago
1.12.1
3 Hits, Last modified: 8 years ago
1.9.8-1
3 Hits, Last modified: 8 years ago
1.9.0-beta5.1
3 Hits, Last modified: 8 years ago
1.9.9
2 Hits, Last modified: 8 years ago
1.10.4
2 Hits, Last modified: 8 years ago

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