• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

sound_ded

Search

You can find the results of your search below.

Contains
  • Exact match
  • Starts with
  • Ends with
  • Contains
@guide
  • Any namespace
  • guide:2.0 (3)
  • guide:2.1 (3)
  • guide:2.2 (3)
  • guide:2.3 (3)
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

readme_windows @guide:2.2
52 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
readme_windows @guide:2.3
52 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
readme_macos @guide:2.2
51 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
readme_macos @guide:2.3
51 Hits, Last modified: 6 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
doomsday @guide:2.2:man
51 Hits, Last modified: 6 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
doomsday @guide:2.3:man
51 Hits, Last modified: 6 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
readme_windows @guide:2.1
50 Hits, Last modified: 7 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
readme_macos @guide:2.1
49 Hits, Last modified: 7 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
doomsday @guide:2.1:man
49 Hits, Last modified: 7 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
readme_windows @guide:2.0
41 Hits, Last modified: 8 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... ttp://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
readme_macos @guide:2.0
40 Hits, Last modified: 8 years ago
ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... ttp://www.fmod.org/|FMOD Ex]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
doomsday @guide:2.0:man
40 Hits, Last modified: 8 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also... known games and automatically loads them when needed. ; ''-version'' : Show version information.
mods
6 Hits, Last modified: 6 years ago
ained additional or alternative levels, graphics, sounds, and music. Over time, source ports have added support for various other kinds of mods. It is i... Generally you should avoid changing the set of loaded mods while a game is running, so choose your mods... t opens, you can select one or more mods to be loaded in the game. Click on the (+) icon next to the mo... click "Play in...". The selected game will be loaded together with the mod, without making permanent c
running_doomsday_in_unix
5 Hits, Last modified: 8 years ago
Doom/Auto/** will cause it to be automatically loaded when any user starts [[j_doom]]. (Note the capita... e [[compilation_with_cmake]]). ====== Running a dedicated server ====== You can give the option //-... art the game as you normally would, but use the [[dedicated_option_]]. This will make [[doomsday]] run in a text-only console mode. //See also:// [[dedicated_server]] ====== MIDI music ====== [[doo
task_bar_and_console
3 Hits, Last modified: 7 years ago
ettings depends on whether a game is currently loaded. As a rule, settings that only appear when a game is loaded are specific to that family of games (e.g., to al... versions/variants of Heretic). For example, "MIDI Sound Font" under "Audio" is a game family specific set
wad
2 Hits, Last modified: 7 years ago

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog