Fulltext results:
- fluid_synth_plugin
- Portable software MIDI output with SF2 soundfonts using the open source [[http://sourceforge.net/apps/tra... X (10.6+ package), FluidSynth is automatically loaded when using FMOD as the audio plugin. * On Li... dSynth for music playback. ===== Loading an SF2 soundfont ===== You must set the cvar [[music-soundfont]] to the full path of an SF2 soundfont file. The fir
- compiling_and_running_1.15_or_earlier_qmake
- (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL_mixer 2.0. Download these f... [[direct_x]] 9.0 or later. The SDK can be downloaded from [[http://www.microsoft.com/windows/directx/|... aders]]. * [[eax]] 2.0. Used for environmental sound effects such as reverb. EAX 3.0 may work as well ... (if using SDL2_mixer audio). These can be downloaded from http://www.libsdl.org/. **Unix** xxf86vm,
- source_prefixes
- el/general (Doom to the 2<sup>nd</sup> power) | | DED| [[ded]] file handling | | Def| Definitions (don't use "DD") | | MPI| Multi-Player (User) Interface | ... iver (Windows Multimedia, FMOD) | | DS| Low-level Sound driver (DSound+EAX, A3D) | | F| File access (input) | | I| Input | | N| Low/system level networking (TCP
- player_controls
- y that the old concept of ticcmds is no longer needed in this system. We are focusing on providing a ... s stored. When the acceleration threshold is exceeded, the appropriate acceleration factor is then appl... e being stored for processing. The impulses are added to the buffer by the console, so the control mana... heir mobjs locally. * Psprite animations and sounds need to be played on the client, but any mobjs s