Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter
- 1.9.0-beta6.9
- 099 ==== Heretic ==== * Non-working ambient sounds. http://sourceforge.net/tracker/?func=detail&aid... creen now gradually fades to black while the quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers that are not present in the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon the player
- 1.9.0-beta6
- dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... &atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound
- 1.9.0-beta6.2
- &group_id=74815&atid=542099). * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeh... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ==== ... Sound in conjunction with Creative's [[http://www.soundblaster.com/alchemy/||ALchemy]], Vista will curren
- 1.9.0-beta6.3
- construct. * "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/?func=detail&ai... nt in the console incorrectly. * "jHexen: Door sounds mixed up" (http://sourceforge.net/tracker/?func=... d=74815&atid=542099). * "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=detail&ai... phic will be drawn without a texture). * Added sounds to the quick save/load message prompts. ==== j
- detailed_list_of_changes_in_doomsday_version_1.10
- player number 0 like in single-player games. * Sounds emitted by wall surfaces (e.g., when triggering ... pdated to include a new type of message for these sounds (making old clients incompatible with new server... ects were being duplicated on client. * Hexen: Sound sequences were not being played (e.g., door creak... == Audio ===== * Increased maximum number of sound channels to 256 (from 64), e.g., {{:arg|sfxchan}}
- detailed_list_of_changes_in_doomsday_version_1.15
- ives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spread... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... dded a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL i
- 1.10.1
- Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundfont * Dehacked: Potential logic error when par
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... ystem directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enforce ban on al
- detailed_list_of_changes_in_doomsday_version_1.11
- kup playing both the artifact and standard pickup sounds. * Hexen: Bracers artifact gave too little ar... udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in
- 1.9.0-beta6.8
- Fatal error when attempting to load zero-length sound lumps e.g., dakills.wad http://www.doomworld.com/... spawning into the map no longer produce a pickup sound or result in a bonus flash. ==== Dependencies =
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... p_id=74815&atid=542099 * "Skill menu plays two sounds". http://sourceforge.net/tracker/?func=detail&ai
- 1.9.0-beta1...4
- large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds are played from the most appropriate source. ===== Mis
- 1.12.1
- popup dialog * Task Bar: Added toggle for {{var|sound-overlap-stop}} to Audio Settings: when enabled, only one sound is allowed per emitter (like in the original game
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential cras... ld" cheat. * Heretic: doors now play the right sound when closing (should be DOROPN at start, DORCLS a