Fulltext results:
- world @script:module
- be the same regardless. #@Identifier_HTML~startSound~@# ( #@Arg_HTML~Text,id~@#, #@Arg_HTML~Number,volume~@# = 1.0 ) Starts playing a sound using the thing as the emitter. By default, the volume is at maximum (1.0). There must be a [[ded:sound|Sound definition]] with a matching //id//. #@Identifier_HTML~target~@# ( ) Returns a reference to the
- defs @script:module
- Chance: 200 radius: 20 reactionTime:8 sounds: [ popain, podth1, posact, , posit1 ] spa... fs.SDN_*'' constants are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. =... ndex number for a given ID: #@Identifier_HTML~getSoundNum~@# ( #@Arg_HTML~Text,name~@# ) #@Identifier_H
- audio @script:module
- m. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sound~@#, #@Arg_HTML~Number,volume~@# ) Start playing a local sound without any particular emitter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]].
- reference
- * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://git.sky... complete (e.g., maintenance during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:c... [[.module:World#attack|Attack, drop items, start sounds]] * [[.module:World#flags|Query and change t