Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter
- 1.9.0-beta6
- dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... &atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound
- 1.9.0-beta6.9
- atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI disp... 099 ==== Heretic ==== * Non-working ambient sounds. http://sourceforge.net/tracker/?func=detail&aid... creen now gradually fades to black while the quit sound plays (if enabled) before exit. ==== DOOM ==== * Removed three unused sound identifiers that are not present in the original
- detailed_list_of_changes_in_doomsday_version_1.13
- e mods (e.g., Hell Revealed II). * Superfluous sound played when attempting to quit the game. ===== ... rticle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken). * ... utside of open popups. * Use a notification to inform the user when a newer update is available. * ... ocale date format for application version/release info. * The size of all UI fonts can be scaled with
- detailed_list_of_changes_in_doomsday_version_1.15
- ives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spread... tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... dded a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL information popup in the About dialog shows whether tex
- detailed_list_of_changes_in_doomsday_version_1.10
- player number 0 like in single-player games. * Sounds emitted by wall surfaces (e.g., when triggering ... pdated to include a new type of message for these sounds (making old clients incompatible with new server... es a player's weapons during respawn, it will now inform the client of the newly activated weapon. Previ... ects were being duplicated on client. * Hexen: Sound sequences were not being played (e.g., door creak
- detailed_list_of_changes_in_doomsday_version_1.11
- kup playing both the artifact and standard pickup sounds. * Hexen: Bracers artifact gave too little ar... udio ===== * Improper use of the OpenAL API: sound buffers must not be in use when data is copied in... 3D model can have. * Parser for a blend of [[:info]] (declarative document) and [[:doomsday_script]]... mined by scripts. In this release the [[:scripted_info]] files are mostly used in the new UI style pack.
- 1.9.0-beta1...4
- picture, color, and alpha) * [[console]]: game information texts moved to the title bar * improve... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds are played from the most appropriate source. ===== Mis... as above for light [[decoration]]s. * [[flag]]:Info: text string containing a comment about this flag
- 1.15
- log has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now supp... described in package metadata using the [[modding:Info]] syntax, and this metadata will inform Doomsday about how the individual resource files in the package... ed at runtime. Assets are uniquely identified, so information about which ones to use — or have been use
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... ystem directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enforce ban on al... GL filtering issues where a sprite contains color information in the edge texels. * Disabled the Blac
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... p_id=74815&atid=542099 * "Skill menu plays two sounds". http://sourceforge.net/tracker/?func=detail&ai... atures ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving
- 1.9.0-beta6.8
- Fatal error when attempting to load zero-length sound lumps e.g., dakills.wad http://www.doomworld.com/... up_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map in... spawning into the map no longer produce a pickup sound or result in a bonus flash. ==== Dependencies =
- 1.9.7
- http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us... engine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. ... een enhanced with more flexibility and contextual information. For instance, its now possible to create
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential cras... ld" cheat. * Heretic: doors now play the right sound when closing (should be DOROPN at start, DORCLS a... tting stuck in the Help screen: disabled the Help/Info screen for clients. ===== UI and menus =====
- detailed_list_of_changes_in_doomsday_version_1.9.10
- pt data under some circumstances. * Bug in de::Info related to finding keys by ‘:’ separated identifi... 71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling... osen with "fluidsynth:driver" in the **defaults** info file. ===== Games ===== * Renamed core res