Fulltext results:
- readme_macos @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.1:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.2:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- doomsday @guide:2.3:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.1
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.2
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_windows @guide:2.3
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... these two enable software-based rendering of both 3D sound effects and MIDI music. Some of the audio options... on the active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o
- readme_macos @guide:2.0
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
- doomsday @guide:2.0:man
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
- readme_windows @guide:2.0
- lder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... the active audio backend(s). For example, a MIDI sound font is supported by the FMOD and Fluidsynth plugins. 3D sound and reverb are supported by FMOD, OpenAL, and DirectSound. The audio backend can be reconfigured o... change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up
- mods
- ained additional or alternative levels, graphics, sounds, and music. Over time, source ports have added s... e been created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday d