• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

sound-3d

Search

You can find the results of your search below.

Starts with
  • Exact match
  • Starts with
  • Ends with
  • Contains
@script
  • Any namespace
  • script:module (1)
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

world @script:module
7 Hits, Last modified: 4 years ago
D". The //pos// can be specified either in 2D or 3D: * [350, -1000] would place the new thing on th... Modifies the momentum of the thing by adding the 3D vector //momentum//. For example, this would thro... thing. #@Identifier_HTML~mom~@# ( ) Returns the 3D momentum of the thing as an array (XYZ). #@Ident... one''. #@Identifier_HTML~pos~@# ( ) Returns the 3D position of the thing as an array (XYZ). This pos
reference
5 Hits, Last modified: 5 years ago
guration and controlling [[assets:model#timelines|3D model asset animation]]. Doomsday Script is not a... s can be used for the following: * **Animating 3D models:** * [[assets:scripting_with_stateanim... * **Audio:** * [[.module:audio|Start local sounds]] * **Configuration:** * [[https://git.sky... complete (e.g., maintenance during upgrades, SF2 soundfont caching)]] * **Console:** * [[.module:c

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog