Fulltext results:
- 1.9.0-beta6
- was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the... 74815). * Until a mobj moved, the angle of all models used by it was incorrect (http://sourceforge.net... et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardless whether a texture replacement
- detailed_list_of_changes_in_doomsday_version_1.15
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to depth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config variable... between games. * Incorrect skin chosen for 3D models under some circumstances. * Post-processing e
- 1.9.0-beta1...4
- rtant new feature in the engine is a new lighting model called bias lighting. It is a combination of manu... ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting must ... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished sha
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails t... gs of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item
- detailed_list_of_changes_in_doomsday_version_1.9.9
- e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... her missile at the wrong z-height. * Incorrect model skin selection during screenwipe/transition. * Incorrect model angle for voodoodolls. * Fixed bug “No longer ... er of particle generators to 512 (from 256). * Model skin fallback: if a model's skin is not found, au
- detailed_list_of_changes_in_doomsday_version_1.11
- og was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... upper limit for the number of submodels that a 3D model can have. * Parser for a blend of [[:info]] (d... s used in the UI framework. * Map geometry now modelled with meshes, a [[:half-edge_map_data_structure
- detailed_list_of_changes_in_doomsday_version_1.14
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. * Tr... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now
- 1.9.0-beta5
- ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... ng. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being... variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] ren
- 1.9.0-beta6.3
- frames. * SIGSEGV when attempting to prepare a model, from a definition which requests the automatic s... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG... que. * Make use of the gltexture interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Adopted Lee Killough's met
- 1.9.0-beta6.8
- ting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==== * Added support for
- detailed_list_of_changes_in_doomsday_version_1.9.10
- namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after an engi
- detailed_list_of_changes_in_doomsday_version_1.13
- ing convention. * Removed fixed internal limit Model::MAX_LODS. ===== {{tag|API}} ===== * Input... ===== Contributors ====== * [[http://tracker.skyjake.fi/users/336|Christopher Bruns]] did most of