Fulltext results:
- 1.9.0-beta1...4
- l shadows are now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.w... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- 1.9.0-beta5
- hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- 1.9.0-beta6
- Added [[sky]] definitions. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info... he two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map I
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG
- 1.9.7
- ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode con... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se... ([[server-public]]), a client can connect to the dedicated server using a custom address search: *
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- detailed_list_of_changes_in_doomsday_version_1.9.9
- e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f... FSAA mode (removes flicker during startup). * DED: log a warning about unknown Blendmodes. * DeH
- detailed_list_of_changes_in_doomsday_version_1.9.10
- namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a... ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I
- detailed_list_of_changes_in_doomsday_version_1.15
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to ... * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====
- detailed_list_of_changes_in_doomsday_version_1.11
- og was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on