Fulltext results:
- running_a_server @multiplayer
- er-info "Come join my game" server-player-limit 8 server-public 1 setmap 1 1 </code> Note: ''server-public 1'' makes the server visible to all on the master server. === Poss... ame" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port ... ==== On the desktop ==== The best way to run a server on your desktop is to use the [[shell]]. You can
- shell_help @multiplayer
- rted, so you'll have to set that up manually. ; Public server : Checking this will make the server public so that everyone can see it. ; Shell password : Password for o... the server's [[guide:doomsday.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the ser
- shell_help_2.0 @multiplayer
- rted, so you'll have to set that up manually. ; Public server : Checking this will make the server public so that everyone can see it. ; Shell password : Password for o... the server's [[guide:doomsday.out]] file.) === Public servers (visible on master server) === The server has to be configured as public to allow other people to see your server via the [[:master_server]]. Even after the ser
- shell_help_1.14-1.15.8 @multiplayer
- open in your firewall and/or NAT settings. * **Public server:** Checking this will make the server public so that everyone can see it. * **Shell ... from the server's [[doomsday.out]] file.) ==== Public servers (visible on master server) ==== To allow other people to see your server via the [[master_server]], the server has to be configured as public. Even after the server is started you can still change whether the server is public or private using the [[#Console_command_line_and_log_messages|Console]]: server-
- doomsday @guide:2.3:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.1
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.2
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.2
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.1
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.3
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- doomsday @guide:2.1:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_windows @guide:2.3
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- doomsday @guide:2.2:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- doomsday @guide:2.0:man
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai
- readme_macos @guide:2.0
- t. The [[http://dengine.net/|dengine.net]] master server is also automatically queried for any public servers. **Viewing server information.** Right-... ot part of Doomsday's UI. **Connecting to a non-public server.** To connect to a server that is not announced to the master server, select "Connect to Server..." in the Multiplayer... tab (text-mode command line interface). If your server is not public (i.e., announced to the master server), a client can connect to it manually using the IP address or domai