Fulltext results:
- 1.10
- ant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... cutable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to i... led_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==== Progress on roadmap ==
- 1.9.0-beta5
- l focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exite... lmobj marked hidden, which prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sou
- 1.9.0-beta6
- blems|known issues]]. The biggest is perhaps multiplayer games, which are not working in this release. The... bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... ccount. ===== Known problems ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==
- 1.9.0-beta6.2
- id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta6.9
- 0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggeste
- 1.9.8
- input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... ===== //See:// [[http://sourceforge.net/tracker/?limit=100&words=tracker_browse&sort=priority&sortdir=de... ively, you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-... ls menu (e.g., a key on the numpad). ===== Multiplayer ===== The network protocol is incompatible with
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ered incorrectly. {{:sfbug|3510109}} ===== Multiplayer ===== * Hexen: [[:setclass]] should not be im... sfbug|3496874}} * Hexen co-op: weapons for all player classes should be spawned. {{:sfbug|1572194}} =... a faster engine startup. * Removed fixed upper limit of 768 defined models in use. * Added variable... Also available in the Control Panel. ===== Multiplayer ===== * Saving during a multiplayer game is
- detailed_list_of_changes_in_doomsday_version_1.9.9
- from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the p... Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot