Fulltext results:
- 1.10
- changes in version 1.10 are about improving multiplayer: there is now a new utility called [[multiplayer:Shell]] for operating servers and several multiplayer-related bugs have been f... ant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... cutable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to i
- 1.9.0-beta5
- l focus. One priority is to fix longstanding multiplayer and networking bugs. The other priority is to ref... were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exite... lmobj marked hidden, which prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sou
- 1.9.0-beta6
- fire in co-op games, default to off. * Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire among players of the same color (team) during deathmatch, defa... y. Colour the crosshair according to how near the player is to death. Available via the in-game HUD option... individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- 1.9.0-beta6.2
- id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta6.9
- 0-beta6.9~@# ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo recording/playback ... anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggeste
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. * **64-bit for Unix.** We'v... [deng_team]] is currently running a [[public_multiplayer_server]] for the purpose of developing the network code ... this release has some [[http://skyjake.fi/dl/multiplayer.txt|limitations]] that we will work on in future versions.
- 1.9.8
- he engine. We are no longer relying on the rather limited [[http://libsdl.org|SDL]] framework for operati... input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... _bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} =====... ===== //See:// [[http://sourceforge.net/tracker/?limit=100&words=tracker_browse&sort=priority&sortdir=de
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel
- detailed_list_of_changes_in_doomsday_version_1.9.9
- from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj deltas with existing ones in the p... Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot