Fulltext results:
- 1.9.0-beta6
- g** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... jects similar to mobjs. * Revised DMU property names. ==== Map format ==== * [[bsp]] data is no... een removed. * Only look up surface material names once and use their symbolic names thereafter. ==== User interface ==== * UI cursor is now scaled
- detailed_list_of_changes_in_doomsday_version_1.9.7
- lientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matching ... * -vdmap'd paths do not populate into resource namespaces * color palette not found [with model re... athkings: game starts in regular Hexen Map01 * server needs to send material Id dictionary to clients ... prites scaled to dimensions of iwad original * server should send state/mobjtype dictionary to clients
- 1.9.0-beta6.2
- resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== *... resh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use n
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced client position changes. Now uses TCP. Can handle many simu
- 1.9.0-beta6.3
- history buffer. === Definitions === * File names specified in DED definitions that include a file... cified, first check for a file matching the whole name including extension. If not found, then check for other files named similarly but with a different extension (the ex... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h
- 1.9.0-beta6.4
- j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically ... retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is. ==== Common code l
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are n... identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... a naming conventions.** Previously maps had to be named according to an EXMY or MAPXX convention, in ord
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky ... an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =... . * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher: removed optio
- detailed_list_of_changes_in_doomsday_version_1.9.9
- DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... ex Quest: menus should not use Doom's skill level names. ===== Platform-specific fixes ===== ==== Un... n is not found, automatically looks for a graphic named similarly to and in the same directory as the mo
- 1.9.0-beta6.9
- ld be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http://sourcefo... * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in origi