Fulltext results:
- shell_help
- at launch. === Basic settings === ; Name : Name of the server. This is just for identification purposes so that players know which server they are connecting to. ; Game mode : Game mo... ngs/Preferences]]. ; TCP port : Port that the server listens to for incoming connections. If you are e... o you'll have to set that up manually. ; Public server : Checking this will make the server public so
- running_a_server
- server-game-deathmatch 1 server-game-nomonsters 1 server-name "Dew's Deathmatch game!" server-info "Come join m... r-info = "come join my game" server-latencies = 0 server-name = "Example's deathmatch game" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13
- shell_help_2.0
- at launch. === Basic settings === ; Name : Name of the server. This is just for identification purposes so that players know which server they are connecting to. ; Game mode : Game mo... ngs/Preferences]]. ; TCP port : Port that the server listens to for incoming connections. If you are e... o you'll have to set that up manually. ; Public server : Checking this will make the server public so
- shell_help_1.14-1.15.8
- gs manually. {{twocolumn| Basic settings: * **Name:** Name of the server. This is just for identification purposes so that players know which server they are connecting to. * **Game mode:** Game ... look for IWADs. * **TCP port:** Port that the server listens to for incoming connections. If you're ex... your firewall and/or NAT settings. * **Public server:** Checking this will make the server public so t
- doomsday-host
- ==== Command line utility for hosting dedicated servers. Starts a number of servers, monitors their status, restarts them if they crash, and maintains output lo... tconfig> <doomsday>/home/jaakko/usr/bin/doomsday-server</doomsday></code> Location of the **doomsday-server** binary. <code xml> <option>-parse</option> <optio
- joining_a_network_game
- client from the console ====== Connecting to a server as a client is quite straightforward. Before doin... nything it's a good idea to make sure your player name and color are what you want them to be. You can u... rewall. You can't use the same port number as the server, neither can you use the master server's port number 10123. - Initialize the protocol with the "net in