Fulltext results:
- running_a_server @multiplayer
- 12* 11 17 18 19" server-game-mapcycle-noexit = 1 server-game-mod-damage = 1 server-game-mod-gravity = -1 server-game-mod-health = 1 server-game-monster-meleeattack-nomaxz = 0 server-game-nobfg = 0 server-game-nomonsters = 1 server-game-no
- 1.9.0-beta6 @version
- [[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * Ope... ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... console player weapon 1 and key 2). * Added [[server-game-coop-nodamage]]:[[cvar]] Disable friendly fire in co-op games, default to off. * Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire among players of the
- 1.9.0-beta6.9 @version
- ultiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed. ==== Doom ==== * ... are initially hidden. * On map start statusbar health chain only animates up to your actual health level once per game session, instead of every time. * [[warp]] did... are initially hidden. * On map start statusbar health chain only animates up to your actual health level once per game session, instead of every time. * Statusbar health chain not drawn exactly as it appears in the original game. * When gibbed, the Stalker's arm would fly out
- jdoom_version_1_15.0-beta6 @games
- provements to multiplayer, both in getting rid of gameplay glitches and introducing new features to make multiplayer games more enjoyable. ====== Planned changes and new... js. * Show player list in co-op (with player health). ====== Planned fixes ====== The following pl... ode> when a client plays a sound locally, but the server should make sure the sound is heard by all others
- jdoom_version_1_15_0-beta1_.4 @games
- free-aim with BFG in multiplayer games. * [[server-game-mod-damage]]: Enemy (mob) damage modifier, multiplayer (1..100). * [[server-game-mod-health]]: Enemy (mob) health modifier, multiplayer (1..20). * [[server-game-monster-meleeattack-nomaxz]]: to disable the fix added in the ... ] so all logged in clients are affected. * [[server-game-radiusattack-nomaxz]]: all radius attacks are inf