Fulltext results:
- 1.10
- tility called [[multiplayer:Shell]] for operating servers and several multiplayer-related bugs have been f... e materials in preparation for future work on the map renderer. Also, in this release we've completed a... evel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... New tool added: [[multiplayer:Shell]]. * The server is now a separate, independent executable that ha
- 2.0
- tility can now control basic game options such as game type, enabling monsters, and current map via GUI settings. Information about servers can be viewed in Home, including ping time measu
- detailed_list_of_changes_in_doomsday_version_1.14
- Zero) ==== * Automatically shows multiplayer servers and all saved games. * Unplayable games with missing resources ar... The multiplayer UI automatically displays local servers and asks the master server for public games. * New dialog for connecting manually to a IP address or domain. * Master server settings are no longer stored cvars (net-master-*). The master server's API URL is now configured as a single variable:
- 1.9.0-beta5
- public API to be more clearly separated from the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... were several issues with clients connecting to a server, where other clients sometimes crashed, or the ne... behind by a client that had previously exited the game via crashing. Even though many reasons for these
- 1.9.0-beta6
- ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- 1.9.0-beta6.2
- * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon... Added: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]].
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing
- 1.9.0-beta6.4
- j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically once the map had started (for example, spawning the BFG via XG... d=2794337&group_id=74815&atid=542099). ==== All games ==== * Fixed extremely slow strafing speed w... eforge.net/support/tracker.php?aid=2799274) * "Map crash when you reload after death" (http://source... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr
- 1.9.0-beta6.9
- * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... hen the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]
- 1.9.8
- m-independent manner. We have also refactored the map data structures with higher-precision coordinates... input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... vid-fsaa]] and [[vid-vsync]] variables). * The game window can be resized in windowed mode. * Seve... _multiple_plugins]] * [[adapt_changes_from_the_mapcache_branch]] * [[double-precision_coordinates
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... trol Panel under Video settings. * Variable [[:game-pause-focuslost]]: auto-pause when the game windo
- detailed_list_of_changes_in_doomsday_version_1.9.9
- recording and playback remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehol... . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission
- detailed_list_of_changes_in_doomsday_version_1.9.10
- d relative to the user’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with... source lookup errors. * Sky models and various map properties invalid after an engine reset. ===== Multiplayer ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client ID error. ===== UI =
- 1.11.1
- ntire log when first opening message history * Server: Transmission of malformed DT_SIDE deltas (fixes ... play" menu item was not linked to its cvar ({{var|map-huddisplay}}) * libcommon: Finales should play after intermission (e.g., Doom2 map30) * All Games: Cheats not functional in multiplayer * Heretic: Time bomb spawned at incorrect he