Fulltext results:
- player_controls
- ==== * Only clients are allowed to play the game. Trying to play as a "server player" or the "single player" must cause a fatal... ocal execution of commands, netgames (and unified games, soon to come): * Clients are not able to ... any mobjs spawned by the weapon are sent from the server (will have a latency). Otherwise, it would be difficult for the server to determine which mobjs should be sent to which