Fulltext results:
- 1.9.0-beta6.4
- contain a palette. Fixes bug "PNG texture makes jHeretic crashes starting episode 1" (http://sourceforge.net/support/tracker.php?ai... == Common code library ==== * Mobj types from game modes where they should not be present could be s... j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically ... d=2794337&group_id=74815&atid=542099). ==== All games ==== * Fixed extremely slow strafing speed w
- detailed_list_of_changes_in_doomsday_version_1.9.7
- OOM. * Flickering of the Tower of Babel on the episode two intermission (present in the original game). * Dynamically spawned BOSSTARGETs (e.g., usi... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... Skull they will both be drawn in slot 1). ===== Heretic ===== * The kills/items/secrets counters were... o fill the screen at aspects near to the original game. * Monitor vsync is used automatically on Wind
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee
- 1.9.0-beta7
- eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * ... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * ... cordingly and enabled by default. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * Changed: Removed unused [[cvar]] **msg-hub-override**