Fulltext results:
- 1.9.0-beta7
- y to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump*... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * ... y to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **player-jump*... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. *
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ault (as specified in the documentation). ===== All games ===== * Further tweaked player/mobj movement... OOM. * Flickering of the Tower of Babel on the episode two intermission (present in the original game). * Dynamically spawned BOSSTARGETs (e.g., usi... 1/1.6 of their visible width at 320x200. ===== All games ===== * The map title display is now drawn f... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee
- 1.9.0-beta6.4
- l&aid=2794337&group_id=74815&atid=542099). ==== All games ==== * Fixed extremely slow strafing speed w... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr... Changes ===== ==== API ==== * It is now the games' responsibility to prepare the colour palettes.