Fulltext results:
- 1.9.0-beta7 @version
- ind the [[unified_networking]] is that the client/server operating model will be used in single-player games, too. In practice, there will be two separate pr... e difference between singleplayer and multiplayer games, apart from where the server process is running. Singleplayer games typically have the server running on the same computer. * Old singleplayer code acts as ... y to enable jumping client-side for single player games. Provided jumping is enabled server-side all clients can jump. Removed [[cvar]] **pla
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]] respectively. * Draw all ow
- 1.9.0-beta6 @version
- ===== ==== Multiplayer games ==== Networked games are **NOT working** in this release. You are able to connect to a server but the client is unable to move. ==== Audio ==... on to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati... on to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati... on to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati
- jdoom_version_1_15_0-beta1_.4 @games
- fault). * New server-side [[cvars]]: * [[server-game-bfg-freeaim]]: Allow free-aim with BFG in multiplayer games. * [[server-game-mod-damage]]: Enemy (mob) damage modifier, multiplayer (1..100). * [[server-game-mod-health]]: Enemy (mob) health modifier, multiplayer (1..20). * [[server-game-monster-meleeattack-nomaxz]]: to disable the fix
- player_controls @devel
- t latency-free position of the local players. The server will respect this information and apply necessary safeguards against cheating when the movement information is received from... ==== * Only clients are allowed to play the game. Trying to play as a "server player" or the "single player" must cause a fatal... oal N ==== * Local execution of commands, netgames (and unified games, soon to come): * Clients are not able to damage their mobjs locally. *
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- recording and playback remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehold" cheat. * Heretic: doors now play the right sound whe... inate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. *... DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo
- 1.9.0-beta6.3 @version
- e following: * There have been changes to the game controls and some default bindings have changed a... on code library ==== === Automap === * "Map cheat behaviour change" (http://sourceforge.net/tracker... yed on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h
- record_movies @howto
- a camera and a real player, you must be running a server. Clients are only able to record what they're see... elocp: Create a new local player. You should be a server when using this command. A new local player will ... ayer at console 1. (Normally you always start the game as player zero.) The new player is a regular one ... con: Change active console. Can be only used by a server. Example: setcon 2 changes the active console to