Fulltext results:
- sector_type
- ====== Sector type (XG class) ====== Class = sector_type Changes the [[sector_type|type]] of one or more sectors. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | |... ,Target Num| [[xg:refs:lsref]] | Reference to the sectors whose type to change. | | Ip2| Sector Type| Integer| Sector
- sector_light
- f,Target Num| [[xg:refs:lsref]]| Reference to the sectors whose type to change. | | Ip2| Change Light| Integer| If non-zero, the light level of the sectors will be changed. Otherwise the light level won't... lor| Integer| If non-zero, the light color of the sectors will be changed. Otherwise the color of the ligh... ed Delta| Integer| Offset to the red component of sector light color [0...255]. | | Ip8| Green Delta| Inte
- teleport
- ivator to the first teleport exit in the target [[sector]]. Similar to the original Doom teleport [[line s... cial]]. ===== Parameters ===== ^ Prm ^ Name ^ Type ^ Meaning ^ | Ip0,Ip1| Target Ref,Target Num| [[xg:refs:lsref]]| Reference to the sector to teleport the activator to. | | Ip2| No Flash| ... tomped (telefragged) by the activator. | ===== Examples ===== Line Type { ID = 5020 Fla
- build_stairs
- tination. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0Ip1| Target RefTarget Num| [[lpre... on-zero), stair building spreads to all adjoining sectors that have a line facing the current sector (spread build). If false (zero), stair building only spreads over the line that is facing the current sector and has the lowest index number. | | Ip4| Start S