Fulltext results:
- 1.9.0-beta1...4
- ion of manually-placed light sources and smoothed sector lights. Once finished, it is intended to be the n... ccurate line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignifican... n certain situations (lots of moving planes, many sector light changes). The LOS test hasn't been touched ... == ==== XG ==== * fixed: bug that prevented sector chains from working correctly under certain circu
- 1.9.0-beta6
- ayable. * Fatal error when attempting to build sector line and subsector tables for maps with damaged/i... oup_id=74815). * Game objects not drawn if the sector they are in is not visible (http://sourceforge.ne... t in a segfault when trying to dereference a NULL sector ptr to determine its type in DMU. * Potential ... ct is of type DMU_SUBSECTOR the properties of DMU_SECTOR are available without having to first retrieve ei
- detailed_list_of_changes_in_doomsday_version_1.12
- d at incorrect height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original... the same. ===== {{tag|Audio}} ===== * Use sector cluster granularity for environmental audio. Sect... el using the half-edge data structure. * Added sector plane mapping and separate physical/visual planes... mically occluded. * Added cvar {{:var|rend-dev-sector-show-indices}}, enable drawing of sector indices
- 1.9.0-beta6.9
- 9 * Vissprites produced for mobjs whose origin sector is of zero height. * Opaque materials on twosi... n. * "General: Mobjs overlapping more than one sector". http://sourceforge.net/tracker/?func=detail&aid... ing boxes for all mobjs, not just those which are sector-linked. * Changed default mipmapping filter to... urfaces are lit more realistically when using the sector lighting model. Default value for [[rend-light-wa
- detailed_list_of_changes_in_doomsday_version_1.9.9
- elf-referencing" lines when choosing a BSP leaf's sector. * Bsp Builder: precision issues in the partit... tions in the BSP builder. * More efficient map sector audio properties calculations, leading to shorter
- detailed_list_of_changes_in_doomsday_version_1.15
- texture class gives new flat a tint of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. * XG line/sector types should override built-in types. ===== {{t
- 1.8.6
- make the reflection visible even without regular sector light) ==== Mac OS X ==== * [[mini_start]]
- 1.9.0-beta5
- &group_id=74815&atid=542099) === XG === * [[sector]]s with floor/ceiling [[wind]] would incorrectly
- 1.9.0-beta6.1
- e Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. T
- 1.12
- ted hacks include "deep water", "self-referencing sector" and "fake 3D bridge". {{ file:update_download.j
- detailed_list_of_changes_in_doomsday_version_1.11
- rroneously attributed some leafs to the wrong map sector (resulting in rendering glitches, particularly ar