Fulltext results:
- model
- hat adjusts their height (in world space) to be equivalent to the thing's height as defined in the [[d... hes in the model. None of the texture maps are required; if a mesh is missing one or more texture maps... re defined. Note that the ''group'' keyword is required when using this syntax. ==== Texture maps ==... { state MWANDUP { sequence "equip" {} } state MWANDDOWN {
- shader
- shader programs. Shaders are defined in [[modding:ScriptedInfo]] files named **shaders.dei**. ===== Variab... uniform highp float uVariableName; </code> ===== Built-in variables ===== The renderer provides built-in variables that can be used in any shader. To use