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script_return_value

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core
31 Hits, Last modified: 6 years ago
rns the current search path for imported Doomsday Script modules. The return value is an array: [ , /modules, /home/modules, /data... , 0, 0.9, 0.5) #@Identifier_HTML~target~@# ( ) Returns the target value of the animation. #@Identifier_HTML~value~@# ( ) Returns the current value of the animation. If the animation is not ongoing... key2 ] </code> #@Identifier_HTML~values~@# ( ) Returns the values of a dictionary as an array: <code> $ d = {'key
app
26 Hits, Last modified: 5 years ago
ns ===== #@Identifier_HTML~consolePlayer~@# ( ) Returns an object representing the console player ([[script:module:App#app.player|App.Player]]). #@Identifier_HTML~gamePlugin~@# ( ) Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: ... one of the power-up counters of the player. The returned value is the number of 35 Hz tics that the power-up is in effect. It counts downward over time. If the returned value is positive, the corresponding power-up is curren
world
23 Hits, Last modified: 4 years ago
~player~@# ( ) If the thing belongs to a player, returns an object representing that player (see [[script:module:App#App.Player|App.Player]]). Otherwise returns ''None''. #@Identifier_HTML~pos~@# ( ) Returns the 3D position of the thing as an array (XYZ). This po... nding box. One can add ''Thing.height()'' to the returned Z coordinate to get the top of the thing's boun

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