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script_return_value

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core
19 Hits, Last modified: 6 years ago
rns the current search path for imported Doomsday Script modules. The return value is an array: [ , /modules, /home/modules, /data... ===== Core.Animation ===== #@Identifier_HTML~setValue~@# ( #@Arg_HTML~Number,target~@#, #@Arg_HTML~Numb... @# = 0 ) Starts a new animation from the current value to //target//. The transition to the new target value will take //span// seconds. If //delay// is not ze
app
12 Hits, Last modified: 5 years ago
entifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: ... eger~@# ( #@Arg_HTML~Number,id~@# ) Query the value of an internal engine variable. The //id// is one... @# ( #@Arg_HTML~Number,id~@#, #@Arg_HTML~Number,value~@# ) Sets the value of an internal engine variable. The //id// is one of the constants in the App mod

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