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- scripting_with_stateanimator
- ====== Scripting with StateAnimator ====== This page describes how [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The objects involved ... ng parameters, animation triggers, and any custom script functions. * **StateAnimator.** Each mobj has i... it is being initialized. StateAnimator supports scripting via the following: * In the package Info fi