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script:module:audio

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script:module:audio [2019-12-15 18:14]
skyjake [Functions]
script:module:audio [2019-12-15 18:15]
skyjake [Functions]
Line 11: Line 11:
 Start playing a local sound without any particular emitter object. //sound// must be a valid ID of a [[ded:​sound|Sound definition]]. //volume// is the volume of the sound in the range 0...1. Start playing a local sound without any particular emitter object. //sound// must be a valid ID of a [[ded:​sound|Sound definition]]. //volume// is the volume of the sound in the range 0...1.
  
-This is useful for example for UI/HUD sound effects. Use [[script:​module:​world#​World.Thing|World.Thing.startSound()]] to play a sound originating from a thing.+This is useful for example for UI/HUD sound effects. Use [[script:​module:​world#​World.Thing|World.Thing.startSound()]] to play a sound originating from a [[ded:thing]].
  
script/module/audio.txt ยท Last modified: 2020-11-12 18:25 by skyjake