Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.13
- on some key activated switch lines. ===== {{tag|Resources}} ===== * Inadvertent creation of redundant ... ng unnecessary memory allocations. ===== {{tag|Resources}} ===== * New resource subsystem for managing all logical resources including materials, sprites and textures. * A... ception and block/path traversal mechanisms. * Resources: Color palette translation is now implemented at
- detailed_list_of_changes_in_doomsday_version_1.15
- ng a switch of FSAA/vsync settings. ===== {{tag|Resources}} ===== * Non-ASCII characters broken on comm... abled with the [[:texcomp]] option. ===== {{tag|Resources}} ===== * Introduced the [[:doomsday_2_packag... om WadMapConverter. Importing of id Tech 1 format resources is in the process of being moved out of the engin
- detailed_list_of_changes_in_doomsday_version_1.14
- unnecessary to recreate the OpenGL window. ==== Resources ==== * When writing a ZIP archive, it was pos... l saved games. * Unplayable games with missing resources are listed separately. * Foldable groups so yo... e., separately from overall FSAA setting). ==== Resources ==== * New savegame format based on ZIP. Huma
- 1.9.7
- locator has been improved to locate the required resources for all games and determine which games can be la... n previous releases. * **Resource URIs.** All resources are now defined using [[resource_uris|URI]] paths... ource_uris]]: common way to refer to all kinds of resources and game data. * [[use_fmod_ex]]: solves our a
- detailed_list_of_changes_in_doomsday_version_1.11
- ing lowering was not applied as intended: ===== Resources ===== * Logic errors in the BSP builder whic... the FPS counter. * All UI style parameters and resources for the new UI widgets are stored in a resource p... the next map for changes to take effect. ===== Resources ===== * Removed the fixed upper limit for th
- 1.9.0-beta_x
- ce_uris]]| —| Common way to refer to all kinds of resources and game data. | | [[server-supplied_resource_fil... ]]| —| Server provides clients with required game resources. | ===== BetaX ===== * [[new_rendering_su
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ecting foes". {{:sfbug|930}} ===== Graphics and resources ===== * Fatal error attempting to play add-on... hey were hardcoded in v1.0). ===== Graphics and resources ===== * Added a camera vignette effect. Cvars
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ad to prevent zombification. ===== Graphics and resources ===== * Detect support for non-power-of-two O... things that block their way. ===== Graphics and resources ===== * Qt-based window management. * Gam
- 1.15
- cept has been introduced. [[:Assets]] are sets of resources for a specific purpose, for example a 3D model fo... heuristic detection algorithm which scans loaded resources for map data and collates them into an internal l
- 1.11
- ied in the user interface, and [[libdeng2]] based resources are starting to be utilized more. While the bigge... ed+%7C%7C+status%3Aclosed%29|bugs]]: gameplay and resources. * [[supported_platforms|Support]] for Windows
- 1.10.3
- atic local server discovery was not handled) * Resources: Stuck loading TEXTUREn lump (e.g., [[http://deng... viewtopic.php?f=7&t=1413|Hell Revealed II]]) * Resources: Optimized TEXTUREn lump loading performance ==
- 1.9.0-beta1...4
- e now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, al... -scale]]: multiplier for wall glow height ===== Resources ===== * new fixed and variable-width fonts (w
- 1.13
- e've also been reorganizing management of logical resources into a better shape for future needs. #@Release_
- detailed_list_of_changes_in_doomsday_version_1.9.10
- er config updated for ringzero: all game plugins’ resources made available using vdmaps. * Windows: crash
- detailed_list_of_changes_in_doomsday_version_1.10
- : "Missing" material not always assigned. ===== Resources ===== * Definitions: [[:dd_defns]] lumps in