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- packages @fs
- resources. ===== See also ===== * [[modding:Resource packaging guidelines]] * The //net.dengine// packages are good exam
- resource_packaging_guidelines @modding
- ====== Resource packaging guidelines ====== This page details the recommended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, for example a 3D model for a barrel, should... y from any other assets that you provide. Common resources needed by many assets, for example texture image
- assets
- iltering]] ===== Guidelines ===== * [[modding:Resource packaging guidelines]] ===== Other resources ===== ; [[assets:shader]] : OpenGL shader program ===== Implementation statu
- fs
- the contents of the package. * [[fs:packages|Package format and examples]] * [[modding:Resource packaging guidelines]]