Fulltext results:
- 1.15
- far Doomsday has had no internal understanding of resource packaging. The Snowberry frontend has been responsible for parsing package metadata and deciding which actual files Doomsday... ]]. However, we will also allow loading old/other resource package formats for backwards compatibility, although the... ata will inform Doomsday about how the individual resource files in the package should be used at runtime. Assets are uniquely id
- 1.9.7
- ic on the fly using: ''load heretic-ext'' * **Resource Locator.** The engine's resource locator has been improved to locate the required resources for all games a... s a bit slower than in previous releases. * **Resource URIs.** All resources are now defined using [[resource_uris|URI]] paths into the engine's virtual filesyste
- 1.9.0-beta1...4
- requires; this should make it easier to use large resource packs. The ''-maxzone'' option has been removed a... D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished... ==== Linux ===== * Build scripts require zip (package zip on Debian/Ubuntu) ===== Mac OS X ===== *... to use for this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]]
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map pr... startup performance with several file system and resource management optimizations. * Tools ([[:texc]], ... nfo file. ===== Games ===== * Renamed core resource packages (e.g., jdoom.pk3) using the new "lib" pr... o/accessing the default config values. * Added package [[:persist.pack]] for storing all persistent stat
- detailed_list_of_changes_in_doomsday_version_1.14
- is interested in finding out what is going on in resource management while suppressing messages from other ... ded {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} outpu... dule:SavedSession]] module provides access to the resource system functionality for savegames (old savegame
- 1.14
- egame management.** A new savegame format (zipped package) enables you to access saved games via the Home ... rity. For instance, messages intended for mod and resource authors are separated from regular usage related
- 2.0
- ckages]]. Anything that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handled via the same package management system. This enables Doomsday to track
- detailed_list_of_changes_in_doomsday_version_1.15
- on-ASCII characters broken on command line and/or resource finder. * Handle zero-length lumps between S(*... ources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * Added ''