Fulltext results:
- 1.9.0-beta1...4
- _texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bouncing" on moving planes. * fixed: alignment in view ... estricted. * changed: always do a full texture reset after using the "lowres" ccmd ===== Renderer ==... classes ===== Map data ===== * [[listmobjs_cmd_]]: print a list of the mobj ids + names (if set
- 1.8.6
- @# ===== Fixes ===== * [[model_file_hash]] reset properly when running '[[reset_cmd_|reset]]' * problem with multiple [[file_option_|-file options]] ==== Mac OS X ==== * multiple
- detailed_list_of_changes_in_doomsday_version_1.12
- and audio settings dialogs. * Settings can be reset to defaults by group. * The old [[:control_pan... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation
- detailed_list_of_changes_in_doomsday_version_1.15
- Game menu contents are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,