Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]],
- 1.9.0-beta1...4 @version
- _texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... estricted. * changed: always do a full texture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronou... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print a list of available bi
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... on is used to launch directly into a game. ; ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the contents of th... hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many setting
- readme_macos @guide:2.2
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... on is used to launch directly into a game. ; ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the contents of th... hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many setting
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... find packages. Works similar to ''-iwad''. ; ''-reset'' : Reset the engine configuration to default values. In practice, this just erases the contents of th... hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many setting
- readme_windows @guide:2.3
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- readme_macos @guide:2.3
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- readme_windows @guide:2.2
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- readme_macos @guide:2.1
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- readme_windows @guide:2.1
- hen a game is loaded ("Input", for instance). **Reset to defaults and advanced settings.** Many settings dialogs have a "Reset to Defaults" button. This affects only the settin... **Game controllers.** Doomsday comes with a few preset bindings for different gamepads. To use one of the presets, click on the "Game Controller Preset" button and select a suitable one. Then click "Ap
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea... version filter. * ""Upscale and Sharpen" vs texreset". http://sourceforge.net/tracker/index.php?func=d... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U... raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]]
- 1.9.0-beta5 @version
- not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... . * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ==== Mac OS X ==== * Segment... formance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listactions]]. ==== File sy... . * It is no longer necessary to manually [[texreset|reset textures]] when changing [[cvar]]s affectin
- 1.9.0-beta6.2 @version
- ). * Fixed: "Menu items disappear after engine reset" (http://sourceforge.net/tracker/index.php?func=d... * Changed: Use busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- arge hub ending messages. * Non-functional "texreset raw". * Automap: Missing glow on some key acti... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo