Fulltext results:
- 1.8.6
- @# ===== Fixes ===== * [[model_file_hash]] reset properly when running '[[reset_cmd_|reset]]' * problem with multiple [[file_option_|-file options]] ==== Mac OS X ==== * multiple
- 1.9.0-beta1...4
- _texture]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... estricted. * changed: always do a full texture reset after using the "lowres" ccmd ===== Renderer ===== * slightly more pronou... ple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print a list of available bi
- 1.9.0-beta5
- not be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space after autocomple... . * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ==== Mac OS X ==== * Segment... formance increased significantly. * Renamed [[ccmd]]: [[actions]] to [[listactions]]. ==== File sy... . * It is no longer necessary to manually [[texreset|reset textures]] when changing [[cvar]]s affectin
- 1.9.0-beta6
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... nges to the control bindings system. We recommend resetting your old bindings with the following console ... and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows
- 1.9.0-beta6.2
- default bindings have changed also. We recommend resetting your old bindings with the following console ... ). * Fixed: "Menu items disappear after engine reset" (http://sourceforge.net/tracker/index.php?func=d... * Changed: Use busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed
- 1.9.0-beta6.8
- the strafing bindings have changed. We recommend resetting your old bindings with the following console ... 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- detailed_list_of_changes_in_doomsday_version_1.9.7
- =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea... version filter. * ""Upscale and Sharpen" vs texreset". http://sourceforge.net/tracker/index.php?func=d... amically spawned BOSSTARGETs (e.g., using the [[:ccmd]] [[:spawnmobj]]) not working as expected. * U... raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]]
- detailed_list_of_changes_in_doomsday_version_1.15
- d when quitting the game for the first time. * Resetting last-used/quick save slot on game change. *... Game menu contents are rebuilt when the engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- detailed_list_of_changes_in_doomsday_version_1.13
- arge hub ending messages. * Non-functional "texreset raw". * Automap: Missing glow on some key acti... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- detailed_list_of_changes_in_doomsday_version_1.12
- and audio settings dialogs. * Settings can be reset to defaults by group. * The old [[:control_pan... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation