Fulltext results:
- model
- tshiny| Lighting should be applied to the model's shiny texture (if defined). | | movpitch| Enables model's p... showcasing items etc. | | twosided| The model is rendered with both sides of each face drawn. Useful for simple models with texturized planes in which both both sides must be vi... ==== Offset to model Y coordinate, applied when rendering. Affects all submodels. Modifies the Y compo... set to model X, Y and Z coordinates, applied when rendering. Affects all submodels. ==== Sprite ====
- reflection
- (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] properties. This allows for some very i... ecular "reflections". You can use a mask with the shiny surfaces to mask out areas of shininess but a mas... so increase the effect of shininess on areas of a texture. Reflection definitions support the use of an... ract. ===== Syntax ===== Reflection { Texture = ""; # The wall texture this reflec