Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ld be enough for many textures. High-resolution textures can be of any size. The engine will render them scaled so that they fit the size of the or... e loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and plan... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... tures. If present this negates the need to resize textures, consequently resulting in higher quality textures in-game (especially noticeable on small,... iance to achieve better results (with poor source textures) when rendering. Note this does not mean that artists no lon... bor. * When loading sprites add an additonal 1 texel border around the graphic which is then scaled and clipped out at render time. This addresses various GL filtering issue
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... tes. * It is no longer necessary to manually [[texreset|reset textures]] when changing [[cvar]]s affecting [[texture_quality]], either via the console or the [[doomsday_contr... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [