Fulltext results:
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative ble... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". Th... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenu
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- readme_windows @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.2:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.1:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.3:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- === ==== UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state ... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded... tion area. * Tutorial that introduces the main UI elements: [[:home_screen]], notifications, [[:task_bar]], application and configuration menus, renderer appearance profiles, and the console. * Ta