Fulltext results:
- 1.9.0-beta6
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[ble... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of vertex indices (default is off), not archived. * Added [[rend-dev-vertex-show-bars]]:[[cvar]] Enable drawing of vertex z axis bars (default is off), not archived. ===... verning when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector usin
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- 1.9.0-beta6.9
- il&aid=2972763&group_id=74815&atid=542099 * GL texture filtering artefacts on the hanging vines in Plutonia2::M... hey should be (with [[fakeradio]] enabled). * "Texture name missing in Doom 2 MAP14 & MAP25". http:/... handling of input device state during binding context switches (fixes http://sourceforge.net/tracker/?... ed. * "Controls UI show/hide menu reassign bcontext mismatch". http://sourceforge.net/tracker/index.
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO
- detailed_list_of_changes_in_doomsday_version_1.14
- idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded more ... :task_bar]], application and configuration menus, renderer appearance profiles, and the console. * Ta... er for developers or end users. It is possible to filter out all developer messages. * The log history ... longer dependent on external LZSS module. ==== Renderer ==== * Added bloom as a new frame post-pr
- 1.9.0-beta6.8
- -filter-strength]] strength multiplier for screen filters (such as that used when the player collects items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter. ==== Heretic / Hexen ==== * [[cvar]] [[hud
- detailed_list_of_changes_in_doomsday_version_1.10
- ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend-dev-mobj-bbox}}. * Map: "Missing" material not always ... = Materials ===== * [[:id_tech_1|id Tech 1]] texture/flat animations are interpreted as animated [... han sequences of single-frame materials). * Context specific animation states, allowing multiple ver