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readme_macos @guide:2.1
6 Hits, Last modified: 7 years ago
stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj... visible at the same time when using a smaller UI scale. **Updater settings.** The Updater settings det
readme_windows @guide:2.1
6 Hits, Last modified: 7 years ago
stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj... visible at the same time when using a smaller UI scale. **Updater settings.** The Updater settings det
doomsday @guide:2.1:man
6 Hits, Last modified: 7 years ago
s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj

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