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1.9.0-beta6 @version
70 Hits, Last modified: 8 years ago
tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is determ... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va... a]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised ... relative to display resolution and using the HUD scale multiplier (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1533383&group_id=74815). * Rem
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
44 Hits, Last modified: 8 years ago
"Upscale and Sharpen" conversion filter. * ""Upscale and Sharpen" vs texreset". http://sourceforge.net/tracker/index.php?func=detail&aid=2411945&group_id=74815&atid=542099 * Patch... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win3... xes http://sourceforge.net/tracker/index.php?func=detail&aid=2804622&group_id=74815&atid=542099). =====
overview_of_resources_doomsday_1.x @modding
29 Hits, Last modified: 6 years ago
f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used
readme_macos @guide:2.1
6 Hits, Last modified: 7 years ago
stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj... visible at the same time when using a smaller UI scale. **Updater settings.** The Updater settings det
readme_windows @guide:2.1
6 Hits, Last modified: 7 years ago
stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj... visible at the same time when using a smaller UI scale. **Updater settings.** The Updater settings det
doomsday @guide:2.1:man
6 Hits, Last modified: 7 years ago
s. This is applied separately from the overall UI scale setting (see <html><a href="#config">Configuratio... stem * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], ... matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for wo... ing the game. **User Interface settings.** The "Scale" setting applies to the Doomsday UI only, and adj

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