Fulltext results:
- 1.9.0-beta6
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu... nal (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va... a]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised "torch light" works with
- detailed_list_of_changes_in_doomsday_version_1.9.7
- bor. * When loading sprites add an additonal 1 texel border around the graphic which is then scaled and clipped out at render time. This addresses various GL filtering issue... 0 will be stretched while everything else will be scaled to fit. This behavior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win3
- 1.9.0-beta6.3
- l, from a definition which requests the automatic scale-to-sprite feature but the sprite it references ca... some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w
- detailed_list_of_changes_in_doomsday_version_1.13
- s when pressing Shift (for instance when entering text). * Partially transparent toggles still show ... intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... awning. * Various GL state mismanagment and vertex color-clamping fixes. * BspLeaf::MissingCluste... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... as a different pixel density and the UI will be rescaled accordingly. One can also adjust the UI scaling ... where you select mods for a game will show a more detailed note about mods that are currently missing but ... **More efficient graphics API.** All graphics are rendered via OpenGL 3.3. Previously Doomsday has been