Fulltext results:
- 1.9.0-beta6
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu... nal (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... old a3d plugin). * Revised method for handling animated [[texture]]s and [[flat]]s to support the original DOOM... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va
- detailed_list_of_changes_in_doomsday_version_1.9.7
- [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win3... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... map title/author and Pause graphic. * Improved animation between view sizes to include HUD display mo... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of
- 1.9.0-beta1...4
- e a fatal error. Surfaces with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (caused problems with rendering shiny surfaces). * fixed: light & halo no... bove the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a console [[rese... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many minor compilation issues =====
- 1.9.0-beta5
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. ... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [
- 1.9.0-beta6.9
- ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for
- 1.9.0-beta6.8
- 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?func=detail&... group_id=74815&atid=542099 * Map title, author text not surpressed for PWADs when played with Pluton... rping from map with hub exit to another hub plays anim". http://sourceforge.net/tracker/?func=detail&aid... Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... image:v2.1_options_menu.jpg?190}} Menus also have smooth scrolling. **IWAD updates.** The Ultimate DOOM a... UI appearance tweaks were made, for example popup animations are now shorter and simpler. A few foldable... **More efficient graphics API.** All graphics are rendered via OpenGL 3.3. Previously Doomsday has been