Fulltext results:
- doomsday @guide:2.2:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.2
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.3:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 2.1 @version
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... image:v2.1_options_menu.jpg?190}} Menus also have smooth scrolling. **IWAD updates.** The Ultimate DOOM a... UI appearance tweaks were made, for example popup animations are now shorter and simpler. A few foldable... **More efficient graphics API.** All graphics are rendered via OpenGL 3.3. Previously Doomsday has been
- readme_macos @guide:2.1
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.1
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.1:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.0
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, finale animations, and episode structure * Internal BSP bui... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 1.9.0-beta1...4 @version
- e a fatal error. Surfaces with an unknown/missing textures/flats are now rendered with a "Missing" texture ===== Renderer ===== * fixed usage of GL_ATI_texture_env_combine3 (caused problems with rendering shiny surfaces). * fixed: light & halo no... bove the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a console [[rese... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multitex) * fixed many minor compilation issues =====
- 1.9.0-beta5 @version
- il&aid=1515883&group_id=74815&atid=542099) * [[texture_compression]] enabled by default (if available) with the OpenGL renderer. Use [[-notexcomp]] to disable it. * When ... ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. ... er the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [