Fulltext results:
- 1.9.0-beta1...4
- ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
- 1.9.0-beta5
- automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ====
- 1.9.0-beta6
- [[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and p... origin was always in the top left quarter of the sprite. * Filters and special filter drawing, affecti... tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmentation violation wh
- 1.9.0-beta6.1
- * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle gen... exen ==== * Added inventory selection "scroll mode"; [[cvar]] [[ctl-inventory-mode]]. * Added inventory "wrap-around selection" mode for both statusbar
- detailed_list_of_changes_in_doomsday_version_1.9.7
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes ==... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... his addresses various GL filtering issues where a sprite contains color information in the edge texels. ... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe