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1.9.0-beta6 @version
33 Hits, Last modified: 8 years ago
[[ccmd]]). * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and p... origin was always in the top left quarter of the sprite. * Filters and special filter drawing, affecti... tures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmentation violation wh
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
18 Hits, Last modified: 8 years ago
oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes ==... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material... his addresses various GL filtering issues where a sprite contains color information in the edge texels. ... avior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe
1.9.0-beta1...4 @version
16 Hits, Last modified: 8 years ago
ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj boun... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =
overview_of_resources_doomsday_1.x @modding
13 Hits, Last modified: 6 years ago
lings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom:... ternal resource, it first checks the current game mode's subdirectory. If no suitable resource is found ... l be scaled to match the original patch. ===== Sprite frames ===== Sprite frames are patches. They ca
1.9.0-beta5 @version
9 Hits, Last modified: 8 years ago
automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ====
1.9.0-beta6.1 @version
6 Hits, Last modified: 8 years ago
* Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Display particle gen... exen ==== * Added inventory selection "scroll mode"; [[cvar]] [[ctl-inventory-mode]]. * Added inventory "wrap-around selection" mode for both statusbar

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