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model
108 Hits, Last modified: 8 years ago
of the model with the camera. | | autoscale| The model is automatically scaled to match the dimensions of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to
sky
22 Hits, Last modified: 8 years ago
0; Color limit = 0.0; }; Model { ID = ""; Layer = 0; ... ion | | sphere| Draw the sky sphere even when sky models have been set up. | ==== Height ==== Height... ==== Layer 1...2 ==== Only one of **Texture/Flat/Sprite/System** can be specified for a given layer. If m... By default the layer is disabled and will not be rendered. | | mask| Layer texture's color zero should
generator_syntax
21 Hits, Last modified: 8 years ago
. | |point |Render particle as a point. | |texNN |Render the particle as a point-sprite using a texture loaded from the "data/<game-modul... For example: ''"tex01"'' → //particle01.png// | |modelNN |Render the particle as a model using the definition with ID ParticleNN. | ; Tics : Number of tics that ... icle will be lost in one tic. ; Frame : First model frame in the animation sequence of a model parti

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