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1.9.0-beta6
64 Hits, Last modified: 8 years ago
ites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites and masked walls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawin... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing
1.9.0-beta1...4
36 Hits, Last modified: 8 years ago
ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsec
detailed_list_of_changes_in_doomsday_version_1.9.7
34 Hits, Last modified: 8 years ago
Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... map: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes ==... e graphic which is then scaled and clipped out at render time. This addresses various GL filtering issues where a sprite contains color information in the edge texels.
1.9.0-beta5
26 Hits, Last modified: 8 years ago
automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ====
detailed_list_of_changes_in_doomsday_version_1.13
26 Hits, Last modified: 8 years ago
(body) direction. * Side-by-side stereoscopic rendering modes use a mapped input mode that allow using the mouse for accessing both the... managed by libgui's GL2 classes. * Oculus Rift rendering mode ({{:var|rend-vr-mode}} 9). * Support for NVIDIA 3D Vision and other... cards that have hardware support for stereoscopic rendering ({{:var|rend-vr-mode}} 13). * Reorganized all frame effects (damage... naging all logical resources including materials, sprites and textures. * Added {{:cmd|inspectmap}} for
detailed_list_of_changes_in_doomsday_version_1.9.9
21 Hits, Last modified: 8 years ago
tioner resulting in small gaps in some maps. * Renderer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesFo
detailed_list_of_changes_in_doomsday_version_1.11
18 Hits, Last modified: 8 years ago
tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprites the "static" weapon offset sc
detailed_list_of_changes_in_doomsday_version_1.9.10
12 Hits, Last modified: 8 years ago
* Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific ===== * U... ng a new map). * Incorrect world dimensions of sprites with high-resolution texture replacements. * ... space flat/patch resource lookup errors. * Sky models and various map properties invalid after an eng... latform-specific ===== * The default display mode is fullscreen with desktop resolution on Windows
2.3
11 Hits, Last modified: 5 years ago
in Heretic. It can be controlled via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes ===== ... to use color adjustments when running in windowed mode. * Fixed how looking up and down affects bullet
1.9.0-beta6.9
10 Hits, Last modified: 8 years ago
more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li... a smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for debug). ==== Heretic ==== * Support for
1.9.0-beta6.1
9 Hits, Last modified: 8 years ago
==== Fixes ===== ==== Engine ==== * Fixed: Models would not be drawn if their origin was not visi... * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not working (http://sourceforge.net... * Fixed: Only the last viewport is drawn if the render lists are frozen or if the view player is in th... generators are now linked into the world once per render frame and used for all viewports. Plus various
1.9.0-beta6.3
9 Hits, Last modified: 8 years ago
frames. * SIGSEGV when attempting to prepare a model, from a definition which requests the automatic scale-to-sprite feature but the sprite it references can not be found. * Remote vulnerability in Cl_ReadSoundDelta2 du... 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin
1.9.0-beta6.8
5 Hits, Last modified: 8 years ago
onger case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * ... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ===

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