Fulltext results:
- overview_of_resources_doomsday_1.x
- ss has its own subdirectory under the //data/<gamemode>/// directory. The table below lists the resource... lings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights... s directory can have a subdirectory for each game mode. For example, textures meant only for Final Doom:... ternal resource, it first checks the current game mode's subdirectory. If no suitable resource is found
- gl2_model_renderer
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when... eded OpenGL resources for drawing the model. The renderer can use 3D models in several ways: * Things (mobjs) can be re
- tex_c
- texture data. When using such an editor, TexC is rendered somewhat useless. But due to the TX source fi... m graphics format, the same one that is used with sprites, for instance. It is important to note that the... e, use the -f option. It stands for 'full import' mode. Keywords representing the obsolete data will be