Fulltext results:
- light
- e>The engine calculates the properties of dynamic lights based on the sprite frame of the light source. Any zero values in the... ollowing settings are only available with dynamic lights State = "" # The State with which th... gc etc... # nohalo: No lens flare (halo) is rendered. # dontturnhalo: The lens flare (halo) ... # Radius of the halo. Zero means no halo is rendered. Note # that halo radius 1.0 produces q
- material_syntax
- material namespace]] identifiers: * flats * sprites * system * textures The [[:material]] doc... ly animated) lighting effects. The order in which lights are defined does not matter. For each world surf... the material, Doomsday will automatically project lights into the world relative to the [[http://en.wikipe... lt), the default linear falloff texture for round lights is used. Use ''-'' to disable the map entirely. (