Fulltext results:
- model @assets
- = This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2... weapon model that will be drawn instead of a 2D psprite. The weapon identifiers (e.g., "wand") are define... t autoscaling. | | ''fov'' | Custom FOV angle for rendering a player weapon model. Not set by default (v
- 1.9.0-beta5 @version
- automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which
- model @ded
- fset = 0.0; Offset XYZ { 0.0 0.0 0.0 }; Sprite = ""; Sprite frame = 0; Shadow radius = 0; Sub # A sub-model begins. 'Md2' can be used ... including all the submodels. ^ Name^ Purpose | | alignpitch| Aligns pitch rotation of the model with the camera. | | alignyaw| Aligns yaw rotation of the model
- 1.9.0-beta1...4 @version
- ont format that supports RGBA bitmaps * cvar [[rend-sprite-mode]]: 1 = draw sprites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding boxes (sized to match the box used for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsec
- 1.9.0-beta6.9 @version
- il&aid=2941879&group_id=74815&atid=542099 * Vissprites produced for mobjs whose origin sector is of zer... 542099&aid=2849414&group_id=74815). * Vertical alignment issue with materials on two-sided linedef low... 14&group_id=74815&atid=542099 * "Chicken beak psprite yoffset incorrect". http://sourceforge.net/tracke... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs